Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 17, 2008, 11:21 PM // 23:21   #21
Academy Page
 
Sanakthe Victus's Avatar
 
Join Date: Dec 2007
Location: Holland
Profession: N/Mo
Advertisement

Disable Ads
Default

Great job!

Is GoE Nederlands?
Sanakthe Victus is offline   Reply With Quote
Old Feb 17, 2008, 11:55 PM // 23:55   #22
Frost Gate Guardian
 
Join Date: Sep 2006
Location: Norway
Profession: A/
Default

you mean a dutch guild? in that case no :P

It's a guild with people from europe and america
ZeAliX is offline   Reply With Quote
Old Feb 18, 2008, 01:12 AM // 01:12   #23
Pre-Searing Cadet
 
Join Date: Apr 2007
Default

I had to break with my board-lurking ways to comment on this thread, as the concept is one I've always enjoyed. In particular, I feel drawn to comment on the all-Paragon team build and the all-Mesmer questions.

FoW is fundamentally incapable of dealing with Paragons, like... well, pretty much everywhere except the Desolation and the Domain of Anguish. I've gone and exploited this pretty much everywhere with my paragon, and it is always an interesting challenge. From my experience there, I'd like to give a few pointers regarding paragon team composition.

One, a paragon team thrives on daze, and there are a number of option available to paragons to cause it. Daze + focused fire = useless and soon very dead caster.

Two, the chants and shouts in that build are far too redundant, which means they overwrite each other constantly, depriving the team of their full effectiveness. Also, this leads to neglect of a lot of other skills, which may seem less amazing, but will work rather than compete with each other.

Three, Finale of Restoration has unparalled healing qualities when sufficient chants and shouts are present, so much so that you can completely ignore hexes that do damage, as opposed to prevent you from shouting or gaining adrenaline.

For a more specific example, I'll leave a 4-person/hero build I occasionally do the FoW with. Admittedly, one is a R/P, and thus its almost cheating in this thread, but this is just for demonstration and I can't get a third paragon hero anyways. Here it is:

Me, as P/W: 11+2 spear, 10+1+2 Leadership, 9 Tactics
Spear of Redemption + Spear of Fury + Anthem of Flame + Anthem of Fury (e)+ Save Yourselves + There's Nothing to Fear + Watch Yourself + Signet of Return

Morghan as P/x, 11+2+1 spear, 11+2 motivation, 8 leadership
Spear of Lightning + Merciless Spear + Song of Restoration (e) + Mending Refrain + Signet of Synergy + Chorus of Restoration + Lyric of Zeal + Signet of Return

Hayda as P/Me 11+2+1 spear, 11+2 motivation, 8 leadership, 3 inspiration
Spear of Redemption + Spear of Lightning + Finale of Restoration + Song of Purification + Ballad of Restoration + Chorus of Restoration + Signet of Synergy + Hex Eater Signet

Margid as R/P 11+1+2 marksmanship, 10+1 expertise, 10 command
Broad Head Arrow (e) + Distracting Shot + Screaming Shot + Whirling Defense + Lightning Reflexes + Anthem of Weariness + Anthem of Envy + Go For the Eyes!

Now, Mr Mango was wondering about whether all-Mesmer teams could do this. The answer is: all the time, and even in HM. Just this last weekend, i was in a 5-human 2-hero mesmer team that cleared the FoW in NM, but we've also done it in HM before, and that team was engineered far better. Here I'll shamelessly post a link to Deelundra's picture of the final scene:

http://razor.ovlla.com/FoW-HM-Mesmer.jpg

I'll try to recall the general build:

Three Domination Mesmers, one with Power Block, one Energy Surge, and... I don't remember the last. Between them, multiple copies of Empathy, Backfire, Shatter Enchant, and Cry of Pain were key.

Two Ineptitude Illusion Mesmers, one with Epidemic, both with clumsiness and various forms of degen skills.

Fast Cast Protection, with Protective Spirit, Spirit Bond, RoF, et cetera
Fast Cast Healing (You can see Dee's bar in the link)

Assassin Spammer (That was me)
(Assassin's Promise + Arcane Echo + Ebon Vanguard Assassin Support + Augury of Death + Shadow Sanctuary + Dancing Daggers + Entangling Asp + Res Sig)
This build provided the same kind of "tank" that necromancer minion masters do, a distraction while the enemy is disassembled by the other players. In fights, about 6 assassins can be kept active at a time.

Mesmer teams form to do things like this every week in International District 1 of Deldrimor War Camp at 9:00 PM GMT, I believe. There is are impressive threads on our other accomplishments on some other forums, as well.

I apologize for the comparative lack of professionalism in presenting these builds, but as I explained earlier, I am not an accomplished poster. Best of luck to all those who enjoy flouting "Balanced" teams.
Ibn Abihi is offline   Reply With Quote
Old Feb 18, 2008, 04:58 AM // 04:58   #24
Ascalonian Squire
 
Join Date: Jul 2006
Default

amazing, will definately check for updates.
Erydan is offline   Reply With Quote
Old Feb 18, 2008, 05:28 AM // 05:28   #25
Krytan Explorer
 
Akolo's Avatar
 
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
Default

We can inform you that ranger is up next and tanks for ideas/sharing ibn.
And the PvE skills arent NEEDED, they are just there because its the best option, and makes it easier.

Last edited by Akolo; Feb 18, 2008 at 05:34 AM // 05:34..
Akolo is offline   Reply With Quote
Old Feb 18, 2008, 11:05 AM // 11:05   #26
Krytan Explorer
 
Mr Pink57's Avatar
 
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
Default

I would advise dropping SoL for Swift Javalin on all bars if you take the OoV.

pink
Mr Pink57 is offline   Reply With Quote
Old Feb 18, 2008, 11:44 AM // 11:44   #27
Krytan Explorer
 
Akolo's Avatar
 
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
Default

Yes, it could be an option, but, you could just choose not to use SoL during OoV :P.
Akolo is offline   Reply With Quote
Old Feb 18, 2008, 02:06 PM // 14:06   #28
Jungle Guide
 
angmar_nite's Avatar
 
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
Default

Would the elementalist one have been easier with an obby tank and a helluva lot of nuking?
angmar_nite is offline   Reply With Quote
Old Feb 18, 2008, 02:41 PM // 14:41   #29
Krytan Explorer
 
Akolo's Avatar
 
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
Default

umm.... not really, i really dont like the whole tank idea, too dependent on one character, also you would have to wait all the time for the tank. With this build you can just keep running.
Akolo is offline   Reply With Quote
Old Feb 18, 2008, 04:07 PM // 16:07   #30
Wilds Pathfinder
 
Koning's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Ibn Abihi
One, a paragon team thrives on daze, and there are a number of option available to paragons to cause it. Daze + focused fire = useless and soon very dead caster.

Two, the chants and shouts in that build are far too redundant, which means they overwrite each other constantly, depriving the team of their full effectiveness. Also, this leads to neglect of a lot of other skills, which may seem less amazing, but will work rather than compete with each other.
For your comment on the daze factor: since casters (monks/ele's etc) die so fast there's no need to make them dazed. Theres more than enough offense in this build so if a team can't outdamage 2 or 3 monks (without daze) they are probably playing it wrong. Better get a Cruel spear for the Stunning strike. Ofcourse, this was all NM but I can't imagine it would be alot more different in HM really.

In your second comment you certainly have a point. However, because of the lack of other usefull skills (In the motivation line, 'cause I think you're pointing to the SoR guys), we choose to use these. Also, if you pay a little bit attention (or only use it at the times that it's needed) most of this 'overwriting' can be avoided. We don't need condition removal so SoP isn't an option in FoW. Might take out 1 ballad of restoration for a 3th spear attack, but like said in the first post it depends on how offensive/defensive you wanna run this. Also, beware that if you're not running with essence of celerities that you should take Agressive Refrain on these motivation guys.

For the SoL vs Swift Javelin arguement; yes SoL doesn't benefit from OoV. However, SoL's damage is also (very) good without it, and it's maybe even equal or more DMG (on the long term, since SoL has much quicker recharge). Given that OoV isn't up 100% the time, we choose to go with SoL. But ye, swift javelin can be a replacement if you like it probably wouldn't matter much.
Koning is offline   Reply With Quote
Old Feb 18, 2008, 04:57 PM // 16:57   #31
Wilds Pathfinder
 
jbwarrior's Avatar
 
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
Default

Good job Handy..... looks good
jbwarrior is offline   Reply With Quote
Old Feb 18, 2008, 05:12 PM // 17:12   #32
Krytan Explorer
 
hurric's Avatar
 
Join Date: Nov 2006
Location: BC
Default

nice runs. All professions are always fun.
hurric is offline   Reply With Quote
Old Feb 18, 2008, 05:55 PM // 17:55   #33
Lion's Arch Merchant
 
The Rift's Avatar
 
Join Date: Sep 2005
Location: Netherlands
Profession: N/
Default

Nice post here m8.

Hope you add the updated picture's of 8-man Ritualist soon .
The Rift is offline   Reply With Quote
Old Feb 18, 2008, 07:33 PM // 19:33   #34
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Quote:
Originally Posted by BlueSS
Not bad!

I did all W/Mo FoW run last night, but unfortunately it was the last run for us. Everyone pretty much retired/stopped playing GW.
I'd love to see this one...a true testament to warriors and their glorious two pips.
Jetdoc is offline   Reply With Quote
Old Feb 18, 2008, 07:36 PM // 19:36   #35
Ascalonian Squire
 
Join Date: Nov 2007
Guild: Ownage of the Dutch Lions
Profession: D/
Default

One word:

WOW!

I like this very much wanna try it some day! Maybe try HM sometime xD

I like your creativity, my guild never does it, but I will try to organise something like this
Daan Is Cool is offline   Reply With Quote
Old Feb 18, 2008, 07:53 PM // 19:53   #36
Frost Gate Guardian
 
Join Date: Sep 2006
Location: Norway
Profession: A/
Default

Handy.. what about warrior team? wammo ftw.. lmao xD

Warrior team:
8 x wammo (core skills: frenzy, mending and hb)
ZeAliX is offline   Reply With Quote
Old Feb 18, 2008, 08:33 PM // 20:33   #37
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by Koning
For your comment on the daze factor: since casters (monks/ele's etc) die so fast there's no need to make them dazed. Theres more than enough offense in this build so if a team can't outdamage 2 or 3 monks (without daze) they are probably playing it wrong. Better get a Cruel spear for the Stunning strike. Ofcourse, this was all NM but I can't imagine it would be alot more different in HM really.
If Great Dwarf Weapon is spread around well enough it should make up for the lack of Dazed in HM.
Racthoh is offline   Reply With Quote
Old Feb 18, 2008, 10:50 PM // 22:50   #38
Jungle Guide
 
angmar_nite's Avatar
 
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
Default

Quote:
Originally Posted by Koning
For your comment on the daze factor: since casters (monks/ele's etc) die so fast there's no need to make them dazed. Theres more than enough offense in this build so if a team can't outdamage 2 or 3 monks (without daze) they are probably playing it wrong. Better get a Cruel spear for the Stunning strike. Ofcourse, this was all NM but I can't imagine it would be alot more different in HM really.
Heals in HM are pretty bad actually. They easily heal for double the usual ammount with better recharge and cast time..
angmar_nite is offline   Reply With Quote
Old Feb 19, 2008, 08:45 AM // 08:45   #39
Krytan Explorer
 
Akolo's Avatar
 
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
Default

Quote:
Originally Posted by angmar_nite
Heals in HM are pretty bad actually. They easily heal for double the usual ammount with better recharge and cast time..
Though paragons can still easily outdamage it
Akolo is offline   Reply With Quote
Old Feb 19, 2008, 10:44 AM // 10:44   #40
Desert Nomad
 
obsidian ectoplasm's Avatar
 
Join Date: Jan 2008
Default

Great work!!!!


I'm most happy about the derv though because derv is my main






-ectoplasm
obsidian ectoplasm is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Skinny Corpse Farming 383 Dec 09, 2008 03:11 AM // 03:11
More UW 55 Necro IMAGE HEAVY Pariah Hellfire Farming 33 Jun 23, 2008 08:34 PM // 20:34
Jago Doremon Sell 26 Jan 02, 2008 10:54 AM // 10:54
Suggestion for future Necromancer armor... (Image heavy) BigTru Sardelac Sanitarium 32 Sep 16, 2006 11:28 PM // 23:28
The Drunk Monk! (Image Heavy) Veripare Screenshot Exposition 17 May 09, 2006 01:29 PM // 13:29


All times are GMT. The time now is 10:28 AM // 10:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("